homeshopforuminformationsoftographysupportbeer garden
browsesearchview your subscribed threads and edit your profile and preferencesFrequently Asked Questions
Team17 Forum : Powered by vBulletin version 2.3.2 Team17 Forum > Games > Worms Armageddon > Beta Patch Update
Pages (7): « 1 2 3 [4] 5 6 7 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87


quoted :: TonY
Deadcode, being able to pause a game would be a nice feature for league games. Being able to save an offline game would be great too
Pause is another controversial thing about which many ideas have been thrown around (such as a per-game and/or per-player allowance of pause time and number of pauses)... As for games, they are ALL saved, online LAN, Wormnet, offline mission, training, deathmatch, quick CPU.
quoted :: TonY
And one question if you don't mind. Will the color levels have the same amount of colors as colored maps do now?
Precisely as much color as before (64 colors plus 1 black). There's a way I could boost it to 96 colors, by allowing one to use custom soil textures (what appears when land is blown away) but that's not a priority as of now.
quoted :: TonY
By the way, are you a fan of RR? (couldn't stop myself from asking, I remember you were quite the T17'er, even though you never talked when we played)
Well, T17 is my favorite (and BR is my first love, having prepared me in ways for T17ing) but before I got into T17s, I did go on a big roping stint for a while. I have a sort of love/hate relationship with the rope. Sometimes I'm right on the ball, and rope rather well... sometimes I make tons of mistakes and feel like a n00b. (Incidentally, this correlates rather well with whether I'm in the mood to rope or not. Whether that's a cause or effect is up to debate. ) But I'm almost always in the mood to play a T17 or something like it.

Report this post to a moderator | IP: Logged

Old Post 22 Jan 2004 16:19
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
bloopy
Game Junkie

Registered: September 2002
Location: New Zealand
Posts: 320

Hello, here's Bloopy just checking in. You say you've fixed gameplay bugs, so you've probably fixed the one where crates/oil drums/donor cards get stuck at the water drops level, usually after an earthquake... I was just thinking about that. I like the suggestions for more options with jetpack fuel and mine fuse, and vertical maps. Loading a random saved level sounds good too.

Also TonY's suggestion about Worms 2 water sprites reminded me of something... with bungee in WA your worm never goes upside down when the bungee does, your worm sticks off the end of the bungee at a strange angle. But in W2 the sprites are different, your worm is always at the correct angle on the bungee, even if you're bungeeing upside down. Maybe the WA bungeeing worm could be corrected to look like the W2 one.

__________________
http://bloopy.topcities.com/worms/
Being watched by aliens, but so are you.

Report this post to a moderator | IP: Logged

Old Post 22 Jan 2004 18:36
bloopy is offline Click Here to See the Profile for bloopy Visit bloopy's homepage! Find more posts by bloopy Add bloopy to your buddy list Edit/Delete Message Reply w/Quote
Pioneer322
Senior

Registered: August 2003
Location: Largo Florida
Posts: 762

Oh, btw, Twiki is back up, omfg yay.

__________________
ò.Ò Dont point that thing at me Ó.ò
----
Favorite series games - Sonic, Megaman, Worms, henta... opps i mean battletech - Worms team is Veritechs, yes i know robotech, but its also good for VT or vertical tank like in Steel Battalion
----
www.Basicbeats.net
Pioneer322.shorturl.com
----
Mechaholic, or mech geek www.mektek.net
----
Over 14 Mech games bought... now counting up all the money I have spent on any game
Current Status - Alive; Fa la la la la, lalalala?

Report this post to a moderator | IP: Logged

Old Post 22 Jan 2004 18:49
Pioneer322 is offline Click Here to See the Profile for Pioneer322 Visit Pioneer322's homepage! Find more posts by Pioneer322 Add Pioneer322 to your buddy list Edit/Delete Message Reply w/Quote
UnKnown X
Senior

Registered: January 2003
Location: See Sig...
Posts: 2249

DeadCode, please answer this simple question:

Will all or most of these fixes/features be added to the coming WWP patch?

__________________
Please excuse the above post, UnKnown X is insane, crazy and out of his mind, SO PLEASE EXCUSE TEH FRIGGIN' POST!! No offence was intended whatsoever in the above post, if you were offended, THEN TOO BAD FOR YOU, SUCKER!! If you have any questions about the above post, PLEASE KEEP THEM FOR YOURSELF, NOT INTERESTED!! Animals were harmed in the making of the above post, SUCKERS!! Thank you for reading, now please BUG OFF!!!
______________________
Location: See location...

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 00:41
UnKnown X is offline Click Here to See the Profile for UnKnown X Find more posts by UnKnown X Add UnKnown X to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87


quoted :: bloopy
Hello, here's Bloopy just checking in. You say you've fixed gameplay bugs, so you've probably fixed the one where crates/oil drums/donor cards get stuck at the water drops level, usually after an earthquake... I was just thinking about that.
Thank you very very much. I've seen that bug before, but only two or three times and those were very early in my Worming days. I was never able to recreate it. I didn't know it had anything to do with quakes... I will look into that now...
quoted :: bloopy
Also TonY's suggestion about Worms 2 water sprites reminded me of something... with bungee in WA your worm never goes upside down when the bungee does, your worm sticks off the end of the bungee at a strange angle. But in W2 the sprites are different, your worm is always at the correct angle on the bungee, even if you're bungeeing upside down. Maybe the WA bungeeing worm could be corrected to look like the W2 one.
Interesting. I didn't realize the sprites for bungeeing were better in W2... I will look into that too :-)
quoted :: UnKnown X
Will all or most of these fixes/features be added to the coming WWP patch?
There is no planned WWP patch. Instead, we plan on making patched WA work with the WWP CD-ROM.

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 01:23
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
Squirminator2k
Honorary Game Junkie
Mr Finger Ornament
Top Threader 2003

Registered: September 2002
Location: Living the Dream
Posts: 1748

So... are we still going to have connectivity between WA and the WWP WormNET server?

__________________
« Squirminator2k » Now XP Compatible!
APJ, Guy_From_I would very much like his name changed to Braininator. Pleeease
Visit the CentralPlexus | http://www.centralplexus.2ya.com/
The WorMatriX Returns! | http://www.wormiverse.com/wormatrix/
I have spent £289.82 on Worms games! | Most recent purchase: "Worms 3D" PlayStation2 (13/12/03)

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 01:27
Squirminator2k is offline Click Here to See the Profile for Squirminator2k Visit Squirminator2k's homepage! Find more posts by Squirminator2k Add Squirminator2k to your buddy list Edit/Delete Message Reply w/Quote
Wishmaster
Junior

Registered: September 2003
Location: In the sky,watching
Posts: 215

even more important, you are saying the patch will work with wwp.

does it add all these new things your are saying to wwp, or will i just go buy WA

__________________
In me The Wishmaster

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 01:47
Wishmaster is offline Click Here to See the Profile for Wishmaster Find more posts by Wishmaster Add Wishmaster to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87


quoted :: Wishmaster
even more important, you are saying the patch will work with wwp.

does it add all these new things your are saying to wwp, or will i just go buy WA
If the plan is carried out, this will mean the patch will be able to turn WWP into WA in most respects... this doesn't mean you'll see it in Beta 3 necessarily, but in a future patch.

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 02:07
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
bloopy
Game Junkie

Registered: September 2002
Location: New Zealand
Posts: 320


quoted :: Deadcode
Thank you very very much. I've seen that bug before, but only two or three times and those were very early in my Worming days. I was never able to recreate it. I didn't know it had anything to do with quakes... I will look into that now...
Yeah it's not very often you have water drops and shake a crate or drum to the floor with a quake. You'd be more likely to see a donor card get stuck, though I'm not 100% certain about them.

As for the bungee sprites, well I was hugely surprised to find that they were more complete in the older game, I tried bungee racing on W2 for the first time in Nov.

__________________
http://bloopy.topcities.com/worms/
Being watched by aliens, but so are you.

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 02:47
bloopy is offline Click Here to See the Profile for bloopy Visit bloopy's homepage! Find more posts by bloopy Add bloopy to your buddy list Edit/Delete Message Reply w/Quote
Wishmaster
Junior

Registered: September 2003
Location: In the sky,watching
Posts: 215


quote ::
If the plan is carried out, this will mean the patch will be able to turn WWP into WA in most respects... this doesn't mean you'll see it in Beta 3 necessarily, but in a future patch.


thats great. thanks for replying so quickly.

__________________
In me The Wishmaster

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 03:44
Wishmaster is offline Click Here to See the Profile for Wishmaster Find more posts by Wishmaster Add Wishmaster to your buddy list Edit/Delete Message Reply w/Quote
redwraith
Junior

Registered: July 2002
Location: Bavaria, Upperpfalz...
Posts: 172

Deadcode, what do you think of these suggestions? Is there any good idea which might be put into praxis?

Cya

[EDIT: zippeurfou, you said that there is already a mission editor for W:A. Where do I get it? I thought there is only a mission editor for WWP...]

__________________
The home of the clan UpP is there:

www.u-p-p.de.vu & www.unitedproplayers.de.vu

Last edited by Deadcode on 23 Jan 2004 at 22:28

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 04:37
redwraith is online now Click Here to See the Profile for redwraith Visit redwraith's homepage! Find more posts by redwraith Add redwraith to your buddy list Edit/Delete Message Reply w/Quote
Vercetti
W3D Assistance

Registered: September 2003
Location: Australia
Posts: 98

Prevent or warn people trying to host a game with IP 127.0.0.1 or 192.168 or any reserved for private network IP address.

__________________
Vercetti's Wormhole http://worms.vze.com

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:04
Vercetti is offline Click Here to See the Profile for Vercetti Visit Vercetti's homepage! Find more posts by Vercetti Add Vercetti to your buddy list Edit/Delete Message Reply w/Quote
JOExTWAx
Newbie

Registered: August 2001
Location:
Posts: 83

Isn't there that text file that says the color of the water somewhere in your worms folder? Ive never tried but maybe changing the numbers changes the water color For some reason i doubt it, though

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:06
JOExTWAx is offline Click Here to See the Profile for JOExTWAx Find more posts by JOExTWAx Add JOExTWAx to your buddy list Edit/Delete Message Reply w/Quote
Squirminator2k
Honorary Game Junkie
Mr Finger Ornament
Top Threader 2003

Registered: September 2002
Location: Living the Dream
Posts: 1748

Seperate sprites were made up for the red, yellow, light-blue and purple watertypes but these were omitted from WWP and later builds of WA (i.e. the US version, pre-patched UK version, Hasbro and Sold Out re-releases, etc.).

__________________
« Squirminator2k » Now XP Compatible!
APJ, Guy_From_I would very much like his name changed to Braininator. Pleeease
Visit the CentralPlexus | http://www.centralplexus.2ya.com/
The WorMatriX Returns! | http://www.wormiverse.com/wormatrix/
I have spent £289.82 on Worms games! | Most recent purchase: "Worms 3D" PlayStation2 (13/12/03)

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:09
Squirminator2k is offline Click Here to See the Profile for Squirminator2k Visit Squirminator2k's homepage! Find more posts by Squirminator2k Add Squirminator2k to your buddy list Edit/Delete Message Reply w/Quote
Wishmaster
Junior

Registered: September 2003
Location: In the sky,watching
Posts: 215

so id originally had varying water colours?

why wouldl they remove them?

__________________
In me The Wishmaster

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:14
Wishmaster is offline Click Here to See the Profile for Wishmaster Find more posts by Wishmaster Add Wishmaster to your buddy list Edit/Delete Message Reply w/Quote
svenneundulat
Real Deal Gamer

Registered: July 2001
Location: Sweden
Posts: 5156


quoted :: Wishmaster
so id originally had varying water colours?

why wouldl they remove them?
Because it where no one that used them in W2, while if it would be brought to WA it would be the same deal, so why bother with the water colour, it doesn't fill more then a tiny bit of variation to it.

__________________
Having no way as the way. Having no limitation as your limitation.

My top 5 C-64 games:
1. Lazy Jones
2. Spy Vs Spy: The island caper's
3. Pengo
4. Commando
5. General Cust.. Just kidding, it's Terra Cresta

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:19
svenneundulat is offline Click Here to See the Profile for svenneundulat Find more posts by svenneundulat Add svenneundulat to your buddy list Edit/Delete Message Reply w/Quote
Wishmaster
Junior

Registered: September 2003
Location: In the sky,watching
Posts: 215

fair enough, i suppose i just liked the variation.

but, why did they bother with varying colours of wate rin 3D if

quote ::
it doesn't fill more then a tiny bit of variation to it.


maybe it was easier, im not claiming to be a programmer :P

and sorry to drag this offtopic,

normal service will resume

__________________
In me The Wishmaster

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:28
Wishmaster is offline Click Here to See the Profile for Wishmaster Find more posts by Wishmaster Add Wishmaster to your buddy list Edit/Delete Message Reply w/Quote
svenneundulat
Real Deal Gamer

Registered: July 2001
Location: Sweden
Posts: 5156

It's noticed more this time around, for the most time on th 2-d ones, it where pretty low, now you can look around and it's water everywhere, so it where probably therefore they took and changed it again.

__________________
Having no way as the way. Having no limitation as your limitation.

My top 5 C-64 games:
1. Lazy Jones
2. Spy Vs Spy: The island caper's
3. Pengo
4. Commando
5. General Cust.. Just kidding, it's Terra Cresta

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:31
svenneundulat is offline Click Here to See the Profile for svenneundulat Find more posts by svenneundulat Add svenneundulat to your buddy list Edit/Delete Message Reply w/Quote
Annonymous
Junior

Registered: March 2002
Location: Maryland, USA
Posts: 167


quoted :: Vercetti
Prevent or warn people trying to host a game with IP 127.0.0.1 or 192.168 or any reserved for private network IP address.


Best idea I've read in the whole thread. In fact, if it's possible, I would recmmend the following further changes (if not, Vercetti's suggestion could do a lot of good):

- Have Wormnet determine the IP address of the connecting computer

side note: in Unix TCP sockets this would be inet_ntoa(cli_addr.sin_addr) for the human-readable string, where cli_addr is the struct sockaddr from accept().

- Have the client listen briefly on TCP port 17011 while Wormnet runs a test connection

- Now, if the client receives whatever inquiry from Wormnet, have it report that it is able to host.

Thus Wormnet and the client can be sure whether or not this person should be able to successfully host, and there will be fewer explanations and less work required for the people who want to host through routers.

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 05:50
Annonymous is offline Click Here to See the Profile for Annonymous Find more posts by Annonymous Add Annonymous to your buddy list Edit/Delete Message Reply w/Quote
Squirminator2k
Honorary Game Junkie
Mr Finger Ornament
Top Threader 2003

Registered: September 2002
Location: Living the Dream
Posts: 1748


quoted :: Wishmaster
so id originally had varying water colours?

why wouldl they remove them?
Actually they were included with WA but never used. They were wasted space, so they were removed from later builds. Such is life.

__________________
« Squirminator2k » Now XP Compatible!
APJ, Guy_From_I would very much like his name changed to Braininator. Pleeease
Visit the CentralPlexus | http://www.centralplexus.2ya.com/
The WorMatriX Returns! | http://www.wormiverse.com/wormatrix/
I have spent £289.82 on Worms games! | Most recent purchase: "Worms 3D" PlayStation2 (13/12/03)

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 06:11
Squirminator2k is offline Click Here to See the Profile for Squirminator2k Visit Squirminator2k's homepage! Find more posts by Squirminator2k Add Squirminator2k to your buddy list Edit/Delete Message Reply w/Quote
KungFooWarLord
Newbie

Registered: March 2002
Location: Minnepolis, MN
Posts: 68

Well, I went ahead and found the thread with the listing of people who want a jump on claiming their established names when secure logins take effect.:

http://forum.team17.com/showthread.php?s=&threadid=3617&highlight=ranks

This plan was initially proposed by Lion, haven't seen any sign of him on here in over a year, so is this plan stillpossible, or will it be a free for all to get your name when the time comes???

__________________
There are three ways to do something; the right way, the wrong way, and MY way (which is the wrong way, but faster!!!).

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 06:52
KungFooWarLord is offline Click Here to See the Profile for KungFooWarLord Find more posts by KungFooWarLord Add KungFooWarLord to your buddy list Edit/Delete Message Reply w/Quote
zippeurfou
Newbie

Registered: August 2002
Location: France
Posts: 33


quoted :: joe
haven't used that BaP program in a month or two. I really dont see the point of closing it up, since it really cant do anything bad .....That is to say i didn't use it to do anything bad...


of course :roll: just saw you used it like one month ago or less.., hi everyone light..hi, you speak under my nickname in the game, hi I use all color posssible or all this useless things.

I didn't understand everything (french and too lazy :P) but if i've though a button near the nickname of everybody saying if they are able to host or not would be not that bad.

Well btw, just a suggestion don't take it care if you have too much work (and you have! lol)
I want to say it's my last post asking something because he has much work and I really thank you from the bottom of my heart (french expression maybe not understable for english)

__________________
http://www.esl-europe.net/eu/wa/1on1/roper_ladder/
http://www.esl-europe.net/eu/wwp/1on1/roper_ladder/
http://www.esl-europe.net/eu/wwp/1on1/elite_ladder/

Deadcode, we are all with you !

Last edited by zippeurfou on 23 Jan 2004 at 11:02

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 10:55
zippeurfou is offline Click Here to See the Profile for zippeurfou Visit zippeurfou's homepage! Find more posts by zippeurfou Add zippeurfou to your buddy list Edit/Delete Message Reply w/Quote
Run
Senior

Registered: August 2002
Location: Midlands, Balsall Common
Posts: 1338


quoted :: TonY
Deadcode, being able to pause a game would be a nice feature for league games.


It's turn-based, what more do you want?

If you need the toilet, you're either unprepared and deserve it, or you can damn well time it to when it's not your go.

Ability to pause would lead to unwanted abuse, i suspect. People get bored enough when the timer ticks down and the player is doing nothing. If the timer didn't even tick down, people would feel themselves growing old.

__________________
WATCHED FOR PRETENDING TO BE WATCHED

www.wormiverse.com/wormtech - the biggest catalogue of 2D worms suggestions known to man*


*may not be true

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 13:50
Run is offline Click Here to See the Profile for Run Visit Run's homepage! Find more posts by Run Add Run to your buddy list Edit/Delete Message Reply w/Quote
PsyDome
Ungrateful

Registered: August 2001
Location: bla bla bla bla bla bla
Posts: 1339

just add a simple /afk command, that when active, skips that players turn

simple

__________________
Things that suck in Worms 3D:

Redicilous online-play, No rankings online, No team stats, Limited scheme-options
No in-game level-editor, Useless random map-generator, No control remapping
Graphics, Sounds, Camera

Worms 3D - Really bad games: 0 - 10

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 14:16
PsyDome is offline Click Here to See the Profile for PsyDome Visit PsyDome's homepage! Find more posts by PsyDome Add PsyDome to your buddy list Edit/Delete Message Reply w/Quote
JOExTWAx
Newbie

Registered: August 2001
Location:
Posts: 83

Or if you're away during a clan game, it could pass your turn to your clan mate so your clan wouldnt lose a turn

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 17:11
JOExTWAx is offline Click Here to See the Profile for JOExTWAx Find more posts by JOExTWAx Add JOExTWAx to your buddy list Edit/Delete Message Reply w/Quote
iiWizarDii
Newbie

Registered: January 2004
Location: Boise
Posts: 9

i dont see a need for a pause button etiher, youd get the dick heads who would pause it then leave.

and run and psydome both have 1336 posts!

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 17:30
iiWizarDii is offline Click Here to See the Profile for iiWizarDii Find more posts by iiWizarDii Add iiWizarDii to your buddy list Edit/Delete Message Reply w/Quote
Pioneer322
Senior

Registered: August 2003
Location: Largo Florida
Posts: 762


quoted :: JOExTWAx
Or if you're away during a clan game, it could pass your turn to your clan mate so your clan wouldnt lose a turn


Good point



quote ::
and run and psydome both have 1336 posts!


one more and there both one three three seven

__________________
ò.Ò Dont point that thing at me Ó.ò
----
Favorite series games - Sonic, Megaman, Worms, henta... opps i mean battletech - Worms team is Veritechs, yes i know robotech, but its also good for VT or vertical tank like in Steel Battalion
----
www.Basicbeats.net
Pioneer322.shorturl.com
----
Mechaholic, or mech geek www.mektek.net
----
Over 14 Mech games bought... now counting up all the money I have spent on any game
Current Status - Alive; Fa la la la la, lalalala?

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 18:11
Pioneer322 is offline Click Here to See the Profile for Pioneer322 Visit Pioneer322's homepage! Find more posts by Pioneer322 Add Pioneer322 to your buddy list Edit/Delete Message Reply w/Quote
JOExTWAx
Newbie

Registered: August 2001
Location:
Posts: 83

lol I hope a mod locks their post count at 1336 ;-D

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 20:25
JOExTWAx is offline Click Here to See the Profile for JOExTWAx Find more posts by JOExTWAx Add JOExTWAx to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87

Ok Bloopy, I've looked into both of these things... here is my answer...


quoted :: bloopy
Hello, here's Bloopy just checking in. You say you've fixed gameplay bugs, so you've probably fixed the one where crates/oil drums/donor cards get stuck at the water drops level, usually after an earthquake... I was just thinking about that.
It is fixed now! The problem was that oil drums and crates had more height below the center than any other object, so their centers never got deep enough to stop bouncing off the land, if the water level was just right (or just wrong, depending on how you look at it).
quoted :: bloopy
Also TonY's suggestion about Worms 2 water sprites reminded me of something... with bungee in WA your worm never goes upside down when the bungee does, your worm sticks off the end of the bungee at a strange angle. But in W2 the sprites are different, your worm is always at the correct angle on the bungee, even if you're bungeeing upside down. Maybe the WA bungeeing worm could be corrected to look like the W2 one.
I just realized what was going on here. In WA, some redundancies were eliminated, like backwards animations that are otherwise exactly the same as their forwards counterparts. I'll bet someone was planning to eliminate further redundancy -- rotations of sprites that could be reproduced by 90 degree rotations of a smaller set of frames. But they didn't get around to implementing it in the code. So, I'll implement it in the code. :-)

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 22:22
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
Keeper
Newbie

Registered: June 2003
Location: pennsylvania
Posts: 24

for deadcode

okay deadcode, you seem to be a well respected individual aroud this part of the internet. so I would like to bounce this off of you.

1.) is there any definitave way i can find out exactly what version of worm i have. i'm sure there is a .DLL that comes with revamped versions and/or patched versions of this program. Because I am the second owner of the program i know damn near nothing about it. From the posts i've rtead i have gatherd that I own an unpatched "first edition" however, popular tricks like the "girder anywhere" cheat does NOT work for me. the newer versions of W:A use only one color water (blue) as does mine but the .bmp files are in the worms directory for yellow water, green water, and another color i am unsure of right now.

I downloaded the patch and executed it... well it messed up everything pretty good. luckily i had backed up all my worms data into a new directory. After the patch was ran i recieved an error about not inserting the CD (which i do not have). Futhermore, I am unable to access wormnet, and that above all is really p**sing me off.
________________________________________________

Let me say now that your proposed ideas for the beta 3 patch sound really good thus far, i would like to see a few things my self:

[quote=MY IDEAS]
Since pausing seems to be a big thing how about a pause with a 2minute time out feature. that way host can not con their guest into quiting so they get all the pionts.

a way to use invisibility when playing in one player deathmatch mode.

a way to set the number or "superweapons" that fall duing play. (i love that concrete donkey, ming vase, french sheep strike, mikes carpet bomb, nuclear test, earthquake, armegedon, and patsey's magic bullit; thought the mail strike and the MB Bomb need a little help.)

[/ quote]____________________________________________
_____
Back to the problem:

I'll do anything to get into wormnet, no mater what it takes. ..(except buy a copy of a game i already own) Is there any know way to get my self into wormnet and functioning properly?

________________________________________________
TIP OF THE DAY:
Defrag and scandisk with each install/unistall of any program.

Love and Light always,
The "Energy_Keeper"
http://energy_keeper.tripod.com/home.html
energy_keeper@yahoo.com

__________________
It's more fun on the darkside

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 22:27
Keeper is offline Click Here to See the Profile for Keeper Visit Keeper's homepage! Find more posts by Keeper Add Keeper to your buddy list Edit/Delete Message Reply w/Quote
TonY
Being watched

Registered: February 2003
Location: California, USA
Posts: 251

Keeper,

Put your mouse over the W:A logo on the main menu screen to find out what version you have.

An AFK feature that skips your turn for you would be nice... it'd eliminate the need for pauses.

__________________
WATCHED FOR PROMOTING PIRACY

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 22:48
TonY is offline Click Here to See the Profile for TonY Find more posts by TonY Add TonY to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87

Re: for deadcode


quoted :: Keeper
1.) is there any definitave way i can find out exactly what version of worm i have.
snip
I downloaded the patch and executed it... well it messed up everything pretty good. luckily i had backed up all my worms data into a new directory. After the patch was ran i recieved an error about not inserting the CD (which i do not have). Futhermore, I am unable to access wormnet, and that above all is really p**sing me off.
Firstly - How could you play without a CD? Did you have the Demo version, perhaps? And you're saying you're unable to access Wormnet, but I imagine you couldn't access it before either, correct me if I'm wrong...


quoted :: Keeper
Since pausing seems to be a big thing how about a pause with a 2minute time out feature. that way host can not con their guest into quiting so they get all the pionts.
I really don't understand that second sentence. However I already have plenty of ideas on how pausing should be implemented if ever -- it would involve an allowance of time and/or number of pauses, per-player and/or per-game.
quoted :: Keeper
a way to use invisibility when playing in one player deathmatch mode.
Deathmatch needs a heck of a lot more than just invisibility. It needs an AI that can use weapons beyond its very limited set, can rope, etc... but this would be very hard to implement and AFAIK most people only play online anyway...
quoted :: Keeper
a way to set the number or "superweapons" that fall duing play.
This was proposed ealier in the thread, and I've been planning it for a long time. There are some difficulties involved.


quoted :: Keeper
I'll do anything to get into wormnet, no mater what it takes. ..(except buy a copy of a game i already own) Is there any know way to get my self into wormnet and functioning properly?
Please email me. Please include a complete directory listing: go to your Worms directory and type "dir /s > files.lst" then copy and paste that list into the email. If those instructions are not enough I can talk you through it in more detail through email.

Report this post to a moderator | IP: Logged

Old Post 23 Jan 2004 22:51
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
UnKnown X
Senior

Registered: January 2003
Location: See Sig...
Posts: 2249

It would have been neat if you had ALL the weapons accessable without having to use a scheme editor.

But what do you think of the vertical map ideas on the previous page(s)?

__________________
Please excuse the above post, UnKnown X is insane, crazy and out of his mind, SO PLEASE EXCUSE TEH FRIGGIN' POST!! No offence was intended whatsoever in the above post, if you were offended, THEN TOO BAD FOR YOU, SUCKER!! If you have any questions about the above post, PLEASE KEEP THEM FOR YOURSELF, NOT INTERESTED!! Animals were harmed in the making of the above post, SUCKERS!! Thank you for reading, now please BUG OFF!!!
______________________
Location: See location...

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 01:14
UnKnown X is offline Click Here to See the Profile for UnKnown X Find more posts by UnKnown X Add UnKnown X to your buddy list Edit/Delete Message Reply w/Quote
Run
Senior

Registered: August 2002
Location: Midlands, Balsall Common
Posts: 1338


quoted :: UnKnown X
It would have been neat if you had ALL the weapons accessable without having to use a scheme editor.


That's already possible with...some...sort of program that i must of downloaded. It's also planned in beta3, including the previously unavailable ability to edit the crate settings for them.


quote ::

But what do you think of the vertical map ideas on the previous page(s)?

Apparently, that's going to be easy to code

__________________
WATCHED FOR PRETENDING TO BE WATCHED

www.wormiverse.com/wormtech - the biggest catalogue of 2D worms suggestions known to man*


*may not be true

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 01:24
Run is offline Click Here to See the Profile for Run Visit Run's homepage! Find more posts by Run Add Run to your buddy list Edit/Delete Message Reply w/Quote
PsyDome
Ungrateful

Registered: August 2001
Location: bla bla bla bla bla bla
Posts: 1339

Re: Re: for deadcode


quoted :: Deadcode
Deathmatch needs a heck of a lot more than just invisibility. It needs an AI that can use weapons beyond its very limited set, can rope, etc... but this would be very hard to implement and AFAIK most people only play online anyway
the reason why people only play online is exactly what you mentioned, a really stupid AI

and what about my nifty /afk command?

__________________
Things that suck in Worms 3D:

Redicilous online-play, No rankings online, No team stats, Limited scheme-options
No in-game level-editor, Useless random map-generator, No control remapping
Graphics, Sounds, Camera

Worms 3D - Really bad games: 0 - 10

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 02:41
PsyDome is offline Click Here to See the Profile for PsyDome Visit PsyDome's homepage! Find more posts by PsyDome Add PsyDome to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87

Ok, the bungeeing worm sprite now goes around a full 360 degrees!


quoted :: UnKnown X
It would have been neat if you had ALL the weapons accessable without having to use a scheme editor.
At the time, I thought it would be obvious you'd need full wormage to be able to access those weapons...

Last edited by Deadcode on 24 Jan 2004 at 04:18

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 03:22
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
redwraith
Junior

Registered: July 2002
Location: Bavaria, Upperpfalz...
Posts: 172

I see, my suggestions are all crap because you don't want to comment them, deadcode. Sorry for wasting your time.

Cya

__________________
The home of the clan UpP is there:

www.u-p-p.de.vu & www.unitedproplayers.de.vu

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 03:49
redwraith is online now Click Here to See the Profile for redwraith Visit redwraith's homepage! Find more posts by redwraith Add redwraith to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87


quoted :: redwraith
I see, my suggestions are all crap because you don't want to comment them, deadcode. Sorry for wasting your time.

Cya
redwraith, you gave me so many suggestions that they were kind of overwhelming. At the time I didn't feel like answering them, but I made a plan to do so later, ok? :-) And now is as good a time as any.

1. The automatic girders -- yeah, I've thought about that. But it's more complicated than just turning them off -- with them off, worms can potentially be dropped straight into the water during auto placement. I'd have to restructure the auto placement routine.

2. Exemplars in a crate -- yes, I think that's important too. But I need to plan a good new standard scheme format that will accomodate these kinds of extras gracefully.

3. No. Booby-trapped crates were crap, everyone agreed on that.

4. Scrollablle chat window -- yes, this is something I've wanted to do for quite some time, as well as adding copy/paste ability to it.

5. Can't until the server source code is handed to me.

6,7. Back to game lobby -- Yes, that'd be extremely helpful... can't tell you how many times I've asked everyone to surrender, which still doesn't work sometimes because there are extra rounds... so yeah, as long as it can be done in a way that can't be abused, I'll do it

8. CPU players online - Only when they can be clearly identified as such, which will require restructuring the player list -- which is something I need to do anyhow for certain reasons, so you'll probably see this added

9. Sure. I'd also like to add a feature where you can playback a recording online, and take over at a certain point -- seeing "what would happen if?"

10. covered elsewhere in this thread

11. Yes, I'd like to do this too... I'll look into it at some point

12. see #5

13. Mission editor - Yes, agreed, something to look into at some point maybe

14. Yes, I'm quite aware of this... my solution will probably be to remove it completely from that screen.

15. Um... why not just enable V-Sync?

Last edited by Deadcode on 24 Jan 2004 at 04:14

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 03:52
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
UnKnown X
Senior

Registered: January 2003
Location: See Sig...
Posts: 2249


quoted :: Deadcode

quoted :: UnKnown X
It would have been neat if you had ALL the weapons accessable without having to use a scheme editor.
At the time, I thought it would be obvious you'd need full wormage to be able to access those weapons...
I meant so you could set the ammo, delay, appearance in crates, power, etc.

__________________
Please excuse the above post, UnKnown X is insane, crazy and out of his mind, SO PLEASE EXCUSE TEH FRIGGIN' POST!! No offence was intended whatsoever in the above post, if you were offended, THEN TOO BAD FOR YOU, SUCKER!! If you have any questions about the above post, PLEASE KEEP THEM FOR YOURSELF, NOT INTERESTED!! Animals were harmed in the making of the above post, SUCKERS!! Thank you for reading, now please BUG OFF!!!
______________________
Location: See location...

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 04:23
UnKnown X is offline Click Here to See the Profile for UnKnown X Find more posts by UnKnown X Add UnKnown X to your buddy list Edit/Delete Message Reply w/Quote
Deadcode
Team17 Helper

Registered: December 2001
Location:
Posts: 87


quoted :: UnKnown X

quoted :: Deadcode

quoted :: UnKnown X
It would have been neat if you had ALL the weapons accessable without having to use a scheme editor.
At the time, I thought it would be obvious you'd need full wormage to be able to access those weapons...
I meant so you could set the ammo, delay, appearance in crates, power, etc.
In Beta 2, you can set ammo and delay for superweapons if you've got Full Wormage. You cannot set their crate probability yet.

Last edited by Deadcode on 24 Jan 2004 at 04:38

Report this post to a moderator | IP: Logged

Old Post 24 Jan 2004 04:35
Deadcode is offline Click Here to See the Profile for Deadcode Find more posts by Deadcode Add Deadcode to your buddy list Edit/Delete Message Reply w/Quote
All times are GMT -8 hours. The time now is 04:59. Post New Thread    Post A Reply
Pages (7): « 1 2 3 [4] 5 6 7 »   Last Thread   Next Thread
Show Printable Version | Email this Page | Subscribe to this Thread

Forum Jump:
 

Forum Rules:
You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is OFF
Admin Options:
Powered by: vBulletin Version 2.3.2
Copyright ©2000 - 2004, Jelsoft Enterprises Limited.